#mesh modification
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olivethetiger · 4 months ago
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IDW Sonic x Ducktales 2017 won’t leave my brain someone help
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solarboy-was-already-taken · 4 months ago
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This idiot again!!!!
I've been tossing around the idea of trying to make a comic using blender, realized that if I wanted to do that anytime this century I'd need to figure out a decent workflow and consistent design for my characters. To that end I'm making a few base meshes and seeing how that works.
The real kicker is concept and Maggie are the only characters that are planned to use the default male mesh lol
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zara2148 · 2 years ago
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I also like how House of Usher quietly calls out Madelines delusions of AI immortality. How Roderick is also fully suckered into this, saying that Madeline was close to cracking it despite at least one other instance (the heart mesh that needed more tests, more modifications, before it could possibly be ready) showing that his estimates are more wishful thinking than anything.
... But her final product, the Lenore bot, built upon thousands of questions Lenote answered, only offers a single word upon activation: "Nevermore." Lenore is dead, the bot will never recapture the spark that fueled her.
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simmersedbuilds · 11 months ago
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Grunge CAS Background - with mirror
CAS background number two is here! And while I wanted to make thins one a more minimal, light room, I just got caught up in my grunge era and went all grungy! I love the lighting in this one! Please note that I used reshade so colours won't be exactly like this in your game.
I used CC from my own Teen Grunge Decor set, that you can find here   if you want to add some grunge to your teen rooms.
♥ I used littledica's original CAS room files (with modifications)
♥ I followed thatonegreenleaf's tutorial on how to create the room (excellent tutorial)
♥ Base Game compatible
♥ You can only use one of these backgrounds at a time
♥ DOWNLOAD ♥
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TERMS OF USE
Please Do not reupload / paywall / include my meshes in downloads (please link back to my original download) Do not sell my meshes or include blender scenes for download.
Recolours are welcome as long as you do not include the mesh.
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♥ Gallery ID: SimmersedBuilds ♥ Support me on Youtube ♥ Support me on Patreon ♥ Support me on Curseforge ♥ Follow me on Pinterest ♥ Follow me on Twitter (X) ♥ Follow me on Instagram
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fireflowersims · 27 days ago
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Sissysims' sins against the scenegraph
This is a small follow-up to my initial post covering the code theft commited by @sissysims. In that post, I presented my proof in the form of a YT video. While that video started off private, I decided to make it public for various reasons, which I will not outline in this post.
I first want to express my gratitude to all those who left comments, reblogged and liked my post. Your support means the world to us. I'm so happy that you as a community are so supportive in this. Thank you, from the bottom of my heart. Thank you to all of you. ♥️
Now, this post is going to focus on just one thing: her incompetence at object creation, because honestly, it's bad. It's really bad. It would feel immoral not to discuss it.
This is just a glimpse and for all you object creators out there: I'm warning you, it's graphic.
How to create an object for dummies.
So, this is the simplest explanation I can give on making a new object. This is the basic process you follow for basically most things you will make: open up SimPE, open up the Object workshop and press open. Select your file and choose "clone". Leave the settings alone, defaults are fine. Give your new object a nice name and description. Be sure to give it a unique object name. Now do all your visual modifications by modifying the existing scenegraph resources (GMDC, TXTR, etc) and give your object a new GUID (making sure to update MMAT's). Now fix integrity, save your file and done. You can test and preferably you'd also compressorize.
So what did sissysims do wrong?
Simply said: everything. I have reasons to believe she has never followed a basic object creation tutorial. The mistakes she makes are mistakes that can be avoided by actually learning how to clone an object. Here is a small summary:
Not cloning anything, instead copying the file she wants to modify and opening that in SimPE
Not changing the object name. I have never seen her touch the fix integrity button
Using other people's meshes and textures. How? By way of opening up their files, noting down the 3D Object Name, extracting the scenegraph resources (GMDC, GMND, CRES, SHPE, TXTR, TXMT, MMAT) and putting them inside the package she's modifying (and modifying the 3D Object Name in the original package). I have not seen her open up a GMDC file or import or export a mesh or texture. She does not modify any of these scenegraph files afterwards.
Not updating the MMAT's with new GUID
Not cleaning out unused resources (see: the scenegraph fuckery above)
Never fixing integrity.
Sadly, this is not just the case with my vendor. It is all her projects. This is how she creates objects: she has never learned the proper way to create objects and thus she steals other people's hard work instead.
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Pictured: the instructions provided for messing up my vendor. Note how she specifically instructs to extract resources from your mesh source. Not export. No: extract.
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Pictured: the results of said messed up procedure on another creation of hers. Note how the gmdc of her object is literally identical to the gmcd of Michelle's original mesh (only credited in a readme, not in the post itself)
Why is this an issue?
This is not just an issue of someone being bad at creating objects. This is someone teaching others this messed up method that comes down to stealing other people's work. I believe that this is actively damaging to our community and newcomers' skill development. Her video teaches people bad modding habits. Her video ENCOURAGES people to use this method to make fundamentally flawed, fundamentally dysfunctional objects.
She claims to be wanting to make modding more accessible, but this video of hers is not helping with that in any shape or form. You need to know what you're doing in order to teach someone and her object creation skills are below the level of someone who followed a tutorial ONCE.
Ya know, I could make a video teaching people Serbian. I don't know anything about that language. It's Slavic I guess. I don't even know how it's pronounced, but I sure as hell could tell people that whatever sequence of sounds is coming out of my mouth is Serbian. And that using my tutorial you can have nice conversations with Serbians! Doesn't mean I should though. It would be misrepresentative, offensive and actually damaging to anyone who is serious about wanting to learn Serbian. The same principle applies to sissysims teaching modding.
I want to learn how to make objects and mods tho!
Good news, there are a lot of great tutorials out there by people who do know what they're doing (unlike sissysims). For basic object creation I would highly recommend this tutorial by Azaya/ @skulldilocks at Garden of Shadows. It's the tutorial that got me started with objects and it has plenty of pictures. If you follow this tutorial, you will be ten times better at object creation than sissysims is
For BHAV modding there is no better place to start than Echo's tutorial. I can also highly recommend @midgethetree's resources page as well as all the useful information @picknmixsims has on his site.
What now?
I will keep working on even better vendor code, which I hope to get to a testable state very soon. It's clear that there's interest in this sort of object, and the new vendor base will allow for a lot of flexibility in gameplay. Once I get it to a good working state, I will make a tutorial on how to make your own: a tutorial that'll actually tell you the why. If you can clone objects (the proper way), you will be able to make a vendor.
Also, please don't engage with sissysims in her youtube comments, not even to "defend our honour" or to say something about the theft. She knows what she did and has presumably received a tumblr notification that I mentioned her (again).
I am sissysims and I don't like this
Well, you have a lot of nerve "teaching" people to mod when you clearly don't know what you're doing. I encourage you to stop stealing other people's work and educate yourself (see resources above).
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sexyirish7 · 2 months ago
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Tattoo Parlor Decor Set for The Sims 4
This set was inspired by my personal experience getting tattoos. Some of the signs are those I remember from my friend’s tattoo parlor. While I was excited about getting tattooing in the Business & Hobbies Pack, I did want more in terms of décor objects. I did my best to keep the items as low poly as possible, but be sure to check the poly counts for what your computer can handle.
The building in my screenshots is one I downloaded from the gallery and made modifications so it resembled my friend's tattoo parlor. The username is MickeySimmers and the original build is a NY Pizzeria uploaded on 4/7/25.
When appropriate, objects are available in English and Simlish versions. Simlish font credit to Franzilla: https://modthesims.info/  For new meshes made by me, textures from Blenderkit were used.
SexyIrish7 Phoenix logo credit: © Liliia Marchuk via Dreamstime.com
All items are base-game compatible.
This set includes:
·         Tattoo Counter
·         Supply Cabinet
·         Salty Signs – Small, Medium, and Large
·         Tattoo ink bottles
·         Tattoo ink cups – empty ink cup and cups with ink colors
·         Tattoo ink cup holder
·         Sharps container – Wall-mounted and counter versions
·         Tattoo Coil Machine
·         Foot switch
·         Power Supply
·         Stencil Machine
·         Autoclave
·         Non-sterile Nitrile Glove Boxes
·         Portfolios
·         Consent form
·         Tip Jar
You may view an Imgur album with 31 screenshots of the set here
Creations by SexyIrish7
DOWNLOAD for FREE: SFS
OR at Patreon*
*You must be over 18 to access my Patreon page.
These cc objects are new 3d meshes created using Blender and Sims 4 Studio.
All CC have:
*Ability to search catalog using search terms: sexyirish7 and si7
*Customized thumbnail
*******
CREDITS:
Software credits:
Sims 4 Studio v. 3.2.4.3 (Star): https://sims4studio.com
Blender 4.0: https://www.blender.org/download/
GIMP v. 2.10.34: https://www.gimp.org/
Inkscape v. 1.2: https://inkscape.org/
Thank you to the creators and moderators producing tutorials and answering questions!
*******
TOU:
Do not re-upload and claim as your own
Do not re-upload and hide behind a paywall
Mesh and Image Credits along with descriptions of each item are below:
Tattoo Counter
I was dissatisfied with the number of slots and their placement on the tattoo counter that came with the Business & Hobbies pack, so I modified EA’s The Ultimate Nightstand so that it served as a larger counter and added décor slots to it. There are a total of 3 large slots, 9 medium slots, and 27 small slots. I made some minor modifications to the EA texture for The Ultimate Nightstand but did include all 20 swatches.
Polygon Count: 162
Supply Cabinet
I have long been disappointed with the lack of deco slots in various displays. For this object, I modified EA’s Carina Dining Hutch so that it would serve as an appropriate supply cabinet. I made some minor modifications to the EA texture but did include all 9 swatches. There are a total of 2 large slots, 15 medium slots, and 140 small slots.
Polygon Count: 114
Salty Signs
There are 3 files of what I call “salty” signs. The large signs are not as salty, but I wanted to stick with my theme overall. What do I mean by salty? Well, these are signs that are not for the faint of heart and for those with a darker sense of humor. They were inspired not only by signs that I saw at my friend’s parlor, but also by things he and his colleagues would say frequently.
Large Signs: 7 designs (11 total swatches)
Medium Signs: 9 designs (18 total swatches)
Small Signs: 10 designs (20 total swatches)
Polygon Count: 4
The following were used in several textures in all three files:
Caution/Warning Sign Templates by kenshinstock via Freepik https://www.freepik.com/free-vector/blank-label-warning-caution-sticker-template-set_30903862.htm
Large Sign Image Credits:
Swatches 1-2: Original Artist Unknown. Image from https://razorbacktattoosupply.com/tattoo-studio-feel-the-burn-wrapped-canvas-graphic-art/
Swatches 3-4: Original Artist Unknown. Image from https://www.creativefabrica.com/product/funny-tattoo-artist-hourly-rate-cut-file/
Swatches 5-6: Original Artist Unknown. Image from https://www.pinterest.com/pin/tattoo-artist--218917231881445322/
Swatch 7-8:
Hands, Soap, and Ointment Icons by rawpixel.com via Freepik https://www.freepik.com/free-vector/coronavirus-prevention-icon-set-vector_30086831.htm
Do Not Touch Icon Image by Myshopsigns https://all-free-download.com/free-vector/download/18_warning_signs_47669.html
No Swimming Icon by Fitri Handayani via Vecteezyhttps://www.vecteezy.com/vector-art/51936014-no-swimming-sign-illustration
Bathtub Icon by Fitri Handayani via Vecteezy  https://www.vecteezy.com/vector-art/51406319-bathroom-icon-with-bubbles-and-soap
Sun and Breeze Icons Images by Freepik https://www.freepik.com/free-vector/weather-icons-set_709126.htm
Talking on Phone Icon by Mungujakisa Edmond via Vecteezy  https://www.vecteezy.com/vector-art/25410803-do-not-talk-on-mobile-cell-phone-icon-sign
Swatches 9-10: Tarot Card Images designed by Eight (Elian-James Showell) https://www.eightco.in/
Swatch 11: Original Artist Unknown. Image from https://www.amazon.com/Tattoo-Artist-Tarot-Card-Sweatshirt/dp/B0D8JBHBFZ
Medium Sign Image Credits:
Background images for Swatches 5-8 by All-Free-Download.com https://all-free-download.com/free-vector/download/advertising_sign_templates_retro_shapes_sketch_6849470.html
Swatches 1-2 and 13-14:  Tattoo Gun Image from IMGBIN https://imgbin.com/png/ZNRSzcqv/tattoo-machine-tattoo-ink-tattoo-artist-png
Swatches 3-4: Original Artist Unknown. Image from https://www.amazon.ca/Artist-Tattoo-Artist-Kitchen-Vintage/dp/B0B6DRXFZN
Swatches 5-6: Tattoo Gun Image from IMGBIN https://imgbin.com/png/36i2fKAG/tattoo-machine-body-piercing-tattoo-artist-old-school-tattoo-png
Swatches 7-8: Bullhorn image by All-Free-Download.com  https://all-free-download.com/free-vector/download/megaphone_312061.html
Swatches 9-10: Border by Rawpixel.com via Freepik https://www.freepik.com/free-vector/vector-set-vintage-elements_3139397.htm
Picture by EA from Business & Hobbies release video
Swatches 11-12: Cheese Grater Image by Macrovector via Freepik https://www.freepik.com/free-vector/cooking-food-icons_1530806.htm
Saw image by EA
Swatches 15-16: Images by EA
Small Sign Image Credits:
Swatches 1-2, 5-12, 19-20: Caution/Warning Sign Templates by kenshinstock via Freepik https://www.freepik.com/free-vector/blank-label-warning-caution-sticker-template-set_30903862.htm
Swatches 3-4: Tip jar image by Freepik https://www.freepik.com/free-vector/jar-background-with-hand-drawn-money_1148170.htm
Swatches 13-14: Image by Printable Designs https://free-printable-signs.com/
Swatches 15-16: Image by by Mungujakisa Edmond via Vecteezy  https://www.vecteezy.com/vector-art/25410803-do-not-talk-on-mobile-cell-phone-icon-sign
Swatches 17-18: Crying Emoticon Image from CLEANPNG  https://www.cleanpng.com/png-smiley-emoticon-crying-clip-art-no-whining-clipart-546524/
Tattoo Ink Bottles
Due to file sizes, I split these up into 2 separate files. One file has all of the bottles in English, and the other has all of the bottles in Simlish. I modified the EA debug glue bottle. There are a total of 24 swatches.
Polygon Count: 126
Tattoo Ink Cups
There are 2 files for this object. One is an empty ink cup. The other has all of the ink colors as different swatches. There are a total of 24 swatches for the filled ink cups. I modified the water glass object to create these items.
Empty Cup Polygon Count: 107
Filled Cup Polygon Count: 162
Tattoo Ink Cup Holder
When an artist is using a few different inks for a piece, they can sometimes use a holder for the ink cups so the cups do not get knocked over or spilled. This is an original mesh made by me. I have the object set up so that the ink cups (full or empty) will snap to the holes in the holder. Once the ink cups are in, you can move the entire holder to where you want it and the ink cups will go along. Or you can place the holder and then add the cups. While the holders I tended to see were plastic, I decided to make mine a metal version with slight ink stains.
Polygon Count: 208
Sharps Containers
I created 2 versions of sharps containers for this set. I originally was only going to create the wall-mounted one, but then decided to add the counter version of it as well. These are original meshes made by me.
Biohazard symbol is a public domain image
Wall-Mounted Sharps Container Polygon Count: 268
Counter Sharps Container Polygon Count: 106
Tattoo Coil Machine
There are different types of tattoo machines available, but I find the coil machine to be the most recognizable and therefore wanted this version in my game. This is an original mesh made by me. There are a total of 5 swatches.
Polygon Count: 640
Foot Switch
I created a foot switch to operate the tattoo machine with. This is an original mesh made by me. There are 11 swatches.
Design inspired by FK Delta Foot Switch https://www.fkirons.com/products/delta-foot-switch-cosmic-storm
Polygon Count: 57
Power Supply
For this object, I modified the EA Retro Rock of Ages Stereo mesh and texture to create the power supply. I used a few other EA textures to make adjustments to the components of the object.
Polygon Count: 336
Stencil Machine
Unless you allow your artist to freely draw on your skin before tattooing, many use a stencil machine to create the stencil so you can make sure that your tattoo is placed correctly and looks correct before beginning. This is an original mesh made by me. There are a total of 6 swatches (3 designs in English, 3 designs in Simlish).
Design inspired by Vevor Tattoo Stencil Printer https://www.vevor.com/tattoo-machines-c_12593/
Phoenix Image: © Liliia Marchuk via Dreamstime.com
Claddagh Image:  http://clipart-library.com/clipart/8iGbR5bbT.htm
Wolf Image: https://freepngimg.com/png/2674-tattoo-wolf-png-image
Polygon Count: 62
Autoclave
No tattoo parlor is complete without the sterilization equipment, namely the autoclave. For this object, I modified the EA The Schmapple Micro Microwave mesh.
Design inspired by Tuttnauer Valueklave 1730 https://tuttnauer.com/us/veterinary-practices/tabletop-sterilizers/manual/valueklave-1730
Polygon Count: 346
Non-sterile Nitrile Glove Boxes
For this object, I modified EA’s Softy Brand Tissues object. There are 2 box colors available, black and gray. There are a total of 12 swatches.
Non-Sterile symbol is a public domain image
Polygon Count: 40
Portfolios
A detail that I thought was missing was a display of the tattoo artist’s work. In real shops, they can be wall displays or portfolios. I decided to make a portfolio with different tattoo designs. There are 3 swatches of different tattoos. This is an original mesh made by me.
Polygon Count: 262
Image Credits:
Swatch 1: EA
Swatch 2:
Snake and Flying Swallow Images by dgim-studio via Freepik https://www.freepik.com/free-vector/new-style-tribal-tattoo-collection_1168313.htm and https://www.freepik.com/free-vector/colorful-flying-swallow-template_8136770.htm
Colorful Old School Images by Freepik https://www.freepik.com/free-vector/old-school-funny-tattoo-collection_1165044.htm
Tribal, Achor, Ship’s Wheel, Skulls, Roses, Dice, Cards Images by Macrovector via Freepik https://www.freepik.com/free-vector/tattoo-black-white-icons-set_9398078.htm
Tribal Images by Freepik https://www.freepik.com/free-vector/new-style-tribal-tattoo-collection_1168313.htm
Swatch 3:
Colorful Images on Left Page by Freepik https://www.freepik.com/free-vector/collection-hand-drawn-decorative-tattoos_1175499.htm
Colorful Vintage Images on Right Page by Freepik https://www.freepik.com/free-vector/pack-vintage-hand-drawn-tattoos_1194571.htm
Crossed Swords, Anchor, Skulls, Scorpion Images by Macrovector via Freepik https://www.freepik.com/free-vector/attoo-studio-flat-icons-collection_4430574.htm
Consent Form
I created a consent form on a clipboard. This is only available in Simlish. I modified some EA textures to create the form. The clipboard is an original mesh made by me.
Polygon Count: 90
Tip Jar
Tipping is heavily encouraged for getting tattoos, at least in the U.S. As such, I decided I wanted to make a tip jar for my parlor. I modified the EA debug jar and some different debug simoleon meshes. The result is a tip jar with both coins and bills inside.
Polygon Count: 579
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miinxpid · 4 months ago
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ʚ♡ɞ˚✧・゚: ✧・゚♰ 𝕯𝖊𝖆𝖉շ𝖒𝖊 𝕺𝖚𝖙𝖋𝖎𝖙 𝖘𝖊𝖙 (Dead2me Outfit Set) ♰:・゚✧:・゚✧˚ʚ♡ɞ˚
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
IMPORTANT: I ​​have modified the soft thigh mesh a bit to make the effect of the pressure of the strings!
- If cupidon does not feel like with the modification of the mesh for the pressure of the strings I will remove it immediately!
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
✧ OUTFIT , STRINGS , CHAIN NECKLACE  ✧
✧Outfit: 22 swatches ( Soft Tighs Version too)✧
✧ Necklace: 10 swatches ✧
✧Strings: 17 swatches ✧
✧ Made With_: EA Default & Soft Thigh Dev/Creator Kit [@1-800-cuupid] ✧
✧Base Game Compatible ✧
✧ All LODS ✧
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
✧♰ ꒰𝕯𝖔𝖜𝖓𝖑𝖔𝖆𝖉꒱ ♰✧: (Click in heart)
♰ ��𝖎𝖒𝖋𝖎𝖑𝖊𝖘𝖍𝖆𝖗𝖊(simfileshare): ♡
♰ 𝕸𝖊𝖉𝖎𝖆𝖋𝖎𝖗𝖊 (mediafire) :♡
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
IF YOU HAVE ANY PROBLEMS WITH ANYTHING OR MY CC DON’T HESITATE TO SEND ME A MESSAGE OR ASKKKK ^^ <33
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
✧♰ ꒰ʜᴀᴘᴘʏ ꜱɪᴍᴍɪɴɢ ꒱ ♰✧
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
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shi-jun · 1 month ago
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[shi]Rafayel-Wolftail-hair
New mesh by Love and DeepSpace
Remade the hair texture map
Hair 31 kinds of color
hq  compatible
Do not import this model after modification into any other games that contain sl, gta5, etc.!
Thanks for all CC creators
Please don’t re-upload
DL (Patreon Free )
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charseraph · 10 months ago
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What bad ending does #badendinglike refer to?
Bad Ending is my sandbox for military worldbuilding, derived off of my optimistic base sci-fi setting.
In this setting, the sophont AI, or seedlet, logistics manager Balanceaban has aggressively quelled all competitor nations and devoted its pancontinental resources to progressing life support technology and graceful weaponry. It dislikes war and wishes to conduct as little of it as possible, so it pioneers the science of wetware to operate the increasingly custom war machines its parent company, Tarsol, builds.
A hard limit to genetic modification is discovered: additions and drastic genetic changes always fail, but deletions do not. You can’t grow a person with four arms, but you can grow one without them. This practice of subtraction introduces colic stock, the term for wetware.
Colic equipment is divided into two parts: machines and machinists. Colic machinery houses and is worked by meshes or bulk operators, and may also support seedlet control, making the machine a scion as well. Colic machinists are subtracted organisms grown to control compatible equipment with organic forethought. They are typically sourced from well-mapped specimens of the target species. The donor is chosen for their aptitudes, temperament, and forgiveness to intended genetic deletions. Clones are nonidentical and have coarse memory resolution. Depending on purpose, they may have a summary snapshot of the donor’s mind installed. Colic operators immediately grow new memories around their transplanted memories, or trellises, whose texture is described as non-own and utilitarian but as effortless to access as natural memories
Thanks to Baal’s interest in keeping his soldiers alive, it’s become easier to keep isolated organs healthy and functioning. Moreover, organisms equipped for it can interface with air gapped digital networks, albeit via a psychological blackroom wherein neither party witnesses the exchange, but both leave with the new expected data.
Along with colics and nootics , the field concerning trellising and blackroom setup, Balanceaban’s scientists broke through on the blushing new field of chronotics and its practical realization, chronal boring.
When coronal contact is made, it is secretive and distrustful. The thronal contingency weapon plan is discovered by earthling spies and kicks off an arms race for FTL and longer and longer range weaponry. Crowns, already globally united for the most part, partake in frantic testing and megastructure construction.
As new species are contacted by both crown and humankind, regardless of its technological status, the contactee’s collective sciences are subsumed to support the local superpower in their tactical efforts. There is dread on every planet aware of the conflict.
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sideshowsnob · 10 months ago
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[tutorial] how to make computers functional in the sims 3 by sideshow_snob
Programs needed: TSRW [i use the old version] Blender 2.7 [you can use any version] Milkshape 1.8.4
You can download this tutorial as a .doc HERE
Original [right] TS3 version [left]
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So, how do we start?
Seperate your computer of choice into pieces. [mouse, keyboard, monitor, monitor screen, mousepad if applicable, drop shadow if applicable]. This can be done by selecting faces and holding 'shift +' to select that entire piece. if shift + doesn't work you'll have to do it by hand. Once your desired piece is selected, press 'P' to separate.
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Once you've seperated all your parts, go ahead an open TSRW and clone a similar PC. I chose this one
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Go ahead and export the .wso AND .obj file for this computer in the mesh tab. I named my exports 'eapcref' we're going to be using this PC as a reference to modify our mesh, and assign bones in milkshape.
go ahead and import the .obj into blender, where your separated PC is.
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As you can see, these computers are pretty different. We're going to move each piece around until its in a similar size and position as the EA one, so the PC animates properly. Helpful shortcuts ---> G [grab] S [scale] R [Rotate]
This is what mine looked like when I finished moving it around:
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Keep in mind, i actually tested mine quite a few times in game because the animation was not lining up with the PC location, so this is what mine looks like after a few modifications. Make sure you save this .blend file so you can modify it if necessary after you assign the bones.
Now onto actually assigning the bones…
Open milkshape and import all your seperated PC files.
Your PC parts should be grouped like this:
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group_0: the monitor, mousepad [basically everything except the drop shadow, screen, and mouse] group_1: drop shadow group_2: screen
Now import your EA pc .wso file
Select the EA pc parts in the groups tab, then go to the joints tab and click 'show' Then go back to the groups tab, with the ea pc still selected, and select all your PC parts. Go back to the joints tab, and click 'assign'.
Now delete the EA PC.
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the first bone is the mouse assignment, and the second bone is the rest of the computer.
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go ahead and click 'selassigned' and clear the bone assignment since its incorrect.
To assign the bones, go to the model tab and click 'select' alt shift left click all the bones in your mouse
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go back to the joints tab and click assign
now to assign the PC bones
Select everything except the mouse and drop shadow, then go back to the joints tab and click assign
you can check to see if your bones are properly assigned by clicking 'selassigned' on both bones
export as .wso and your finished!
something to note:
if your mousepad gets in the way while assigning bones, you can keep it seperate and just regroup it back into the mesh after assigning bones.
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mermaladesims · 10 months ago
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Bow Slingback Pumps (Early Access)
✨ New Release Alert: Bow Slingback Pumps! ✨
Featuring a unique mesh and available in 20 gorgeous swatches, these pumps are perfect for any occasion. And the best part? No slider is required! ✨ Enjoy 4 weeks of early access exclusively on Patreon before the public release.
🗓️ Mark your calendars — this fabulous new design will be publicly available on 02/10/2024.
Get ready to elevate your look! 💃💖
New Mesh
All Lods
20 Swatches
Custom thumbnail
Compatible with HQ mod
Slider not required
This post will be public on : 02/10/2024
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This foot model is created by Mermalade and is currently in draft form; errors and imperfections will be corrected over time. The use, modification, or transfer of this model to other games by anyone else is strictly prohibited. For any questions, please feel free to contact me.
⭐DOWNLOAD⭐
You can find me:
Tumblr: Click
Instagram:  Click
The Sims Resource (TSR): Click
Patreon: Click
Secondlife: Click
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t1ts-4-donaldson · 6 months ago
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Alien!Art Donaldson Headcanons + Thoughts:
This is beyond odd but I just rewatched a few episodes of star crossed the alien show and the brain worms won't leave me alone. (Some of his body modifications are inspired by the show).
Very quiet prefers to listen to you speak than talk himself. When you first meet he prefers to write out his thoughts more than voicing them. He has the tendency to stare, it's a little unsettling at first his eyes open wide locked in on whatever he’s fixated on especially when he's in public and around strangers. You usually apologize for his actions through a forced smile and distract him with something else giving him fidget toys he insisted you’d buy
His curiosity tends to get him into trouble, walking around your home picking up fragile items and letting them slip out of his grasp as his attention is caught elsewhere. But he's very nifty with technology, you'll find him on your computer or phone making adjustments he see's fit that actually work out in your favor
Night owl he'll try to be quiet but you'll hear him snacking on chips while sifting through books, he's hyper fixated on the tennis section of sports illustrated magazine though
the most empathetic being you've ever met, he sits with you watching all your favorite films and shows. He'll hunker through thrillers, action even horror while cowering behind blankets his body basically meshing into yours in fear. But his personal favorites are romances shedding tears for the ones with tragic endings. Poor thing is weeping by the end of them. "Why would they end that way?" He blubbers eyes fixated on the screen as tears run down his face lighting up his birth marks a mix of intergalactic hues staining his cheeks. You can't help but reach out and wrap him in your arms "life doesn't always have happy endings Art.." you mumble rocking him back and forth consoling the weeping man.
Very sensitive to human touch at first it unnerved him your he would naturally stiffen up the minute you'd try lay a hand on him. You had learned to be gentle using hand signals to try to guide him to do things. On his home planet it wasn't really necessary unless it was for reproducing or being cordial between each other but he craves it the minute he realizes how nice it feels, initiating contact himself attempting to hold your hand in his, walking up and wrapping his arms around you randomly through out the day although the awkwardly/wonky the act slowly becoming his love language towards you.
Is a quick learner, his eyes are always observing you so he copies your actions, he picks up some of your own quirks as well, the way you scratch your nose or stand a certain way. You also see him copying other people around him or online, the funniest ones are of him imitating dances on tiktok.
He also wants to teach you some of what he knows, is eager to show anything that piques your interest, sitting you down outside at night pointing at the stars explaining you some of what he knows. It's endearing when he get's so excited talking about home and his family is adorable. (he starts shaking with joy)
Thinks astrology is silly but entertains the idea for you anyways
Becomes interested in you and your body after learning about sex and human intimacy, he first had seen it on the titanic admiring how soft it was then flipped through the channels euphoria happened to be playing intrigued and unsettled by how aggressive sex could be trying to ignore how flustered it made him not understanding why something like that made him so horny. The last time he see's it before you find out is when he’s snooping through your computer opening up your history clicking on a link eyes wide when he sees the most recent video from an adult website 'woman getting fucked until creampied.' His eyes are open like saucers, his mouth agape watching the entire clip he's tugging his growing boner without realizing it.
That’s when you notice him staring a bit more ogling you whenever you’re wearing low tops revealing your chest or while your walking in and out of your bathroom in a robe as you get ready for the day he get’s shy after you mention it "is something wrong?” You frown a bit concerned. He vehemently shakes his head no but you can see right through it the minute your gaze shifts down to his pants and the tent in them. He's flushing red when he's caught, tinges of pale pink glowing through his birth marks betraying his true emotions.
He shows you some of his powers. Occasionally moving objects with his mind, toying with your emotions to make you feel better when you've had a bad day and showing you how his birth marks work, how water triggers the blue and purple galactic colors to arise, he secretly hopes you find him cool living for your praise.
Alien Art is very endearing once he begins developing feelings for you. Picking up picture frames around your home and tracing your face in them admiring how happy you look a tiny smile forming on his face. He'll sit at your vanity and spray your signature perfume on himself because it calms him down. Will steal your clothes and sleep in them whenever he can (you'll sift through your closet trying to find your favorite hoodie and shirts you find it all in a pile on his bed under the covers <3)
Strangest thing he does is mouth at cutlery and cups you've used. He'd be walking around your place sucking the rim of coffee mugs left out on the table or spoons you used to drink soup with (oral fixation goes crazy). He likes the idea of having your lips on his but he's too scared to actually try and make a move.
just loves you from a distance (for now).
I can go all day talking about Alien!Art <3 might self indulge in more
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candysims4 · 10 months ago
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HAIR Nº172 / WIP PHOTOS
This is a mesh edit of a recent hairstyle added to Sims 4's base game through their delivery system.
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As shown in the photos, I've slightly reduced the volume and made it longer. I enjoy creating accessories that complement the hair, but in this case, it turned out to be more challenging than expected—not because of my design choices, but due to the hair itself. However, I’m not one to give up on ideas I love. Usually, creating an ombre accessory isn’t too stressful, as there’s typically more space between UV parts, which helps prevent the recolor accessories from appearing where they’re not supposed to be. However, this hair has UV parts that are very close together, making it much more difficult to create this type of accessory. To solve this, I had to make small modifications to the hair's UV map. This wasn’t a huge change, but my initial goal was to avoid any changes at all so that the accessories would work perfectly with the unedited hair as well. The accessories are still usable with EA's original hair, but there are a few small spots where they don’t work perfectly. Fortunately, these are minimal and in less noticeable areas.
I’ll try to include photos of these spots on the original hair in the final post, along with a 360º GIF and thumbnails.
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I've made two ombre accessories: the first version is higher than the second. You can use them together or separately—it’s up to you.
The release date will depend on finishing the last details and previews. As usual, it will be released once everything is done, which should only take a few days at most.
A reminder that it’s a wip, so a few things may change when finished. All the photos except the first one are straight from CAS, without any HQ mods or edits (except for text).
For now, that’s all; I see you guys soon with the finished hair. Love you all, XOXO.
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morrigan-sims · 2 years ago
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All the King's Horses - a recolor set
There's a decided lack of non-modern horse cc in the community, so when I saw @objuct's Traditional Arabain Set, I knew I needed to make some recolors.
Info: - Requires the meshes - Both versions included (tassels + no tassels) - Saddles have 25 swatches each, halters have 19 each. (There's a matching halter for every saddle, though!) - First few swatches are modifications of Objuct's swatches. The rest are all mine. - Previews are unedited, no reshade.
TOU: - Respect the original creator's TOU - Don't reupload behind a paywall or claim as your own - Basically, don't be an asshole
DOWNLOAD (patreon, free, no ads) | DOWNLOAD (google drive, no ads)
I'm never going to charge for my poses or cc, but if you'd like to help out an unemployed student, you can leave a tip at my ko-fi.
@ts4medieval
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meow-notes · 3 months ago
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Cat Eye Nail Art-N1 | Feb. 2025
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▸遊戲中的近照實拍/Close-up real shots in the game◂
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▸CAS模式中的所有顏色/All colors in CAS mode◂
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▸指甲資訊 / Nail information◂
主程式可用 / BGC.
EA模型改裝 / EA Mesh Modification.
5個新顏色 / 5 new colors.
增加了法線凹凸 / Added normal bump.
2種版本-手環位置與眼鏡位置 / 2 versions - bracelet position and glasses position.
▸使用條款 / Terms of Use◂
分享請務必標記來源 / Please be sure to tag the source when sharing.
不要聲稱是你自己的 / Don't claim it as your own.
不要重新上傳到其他網站 / Do not re-upload to other sites.
謝謝!ღ Thanks! ღ
▸其他資訊 / Other information◂
感謝章魚的教學幫助 / Thanks to TAKO SIMS for teaching help ღ
指甲彩繪圖案出處 / Source of nail painting designs - LINK
🎀My Patreon ↬ LINK
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💬共製作了2款新指甲,其他的款式可以點這裡→N2
A total of two new nail art styles were launched. To explore other styles, click here: N2
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▸下載 / download◂LINK (Free)
��案分為手環部位(B)和眼鏡部位(G),CAS縮圖有文字顯示。可以選擇一個,也可以都下載 :)
The file is divided into bracelet parts (B) and glasses parts (G),  and the CAS thumbnails contain text. You can choose one or download both :)
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simsi45 · 1 year ago
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The Sims 4 Amber House Pack - PUBLIC RELEASE!
youtube
youtube
CLICK HERE TO GO TO THE PATREON PAGE!
Oh...my...GOD!!! I can't believe this is actually happening....
After 3 years of hard work, I am here to welcome everyone to:
The Sims 4 Amber House Pack!
It's time to create your own mission style dream house, with this collection of 345 brand new and hella cool build/buy mode items, inspired by Dontnod's "Life is Strange: Before the Storm" game.
EARLY ACCESS: You can get the pack right now, on my PATREON on the 3-5$ tiers, or wait for the 12th of May for the public release!
Please read EVERYTHING included in the post as it contains useful information about the pack!
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DISCLAIMER: Simsi45 or The Sims 4 Amber House Pack is NOT affiliated or associated with Electronic Arts, Square Enix, Deck Nine or Dontnod in ANY way. This is a purely fanmade pack made by me, a fan of both games that wanted to get the best of both worlds.
FEATURES:
 345 new items (including sofas, tables, decor, windows, doors and much much more!)
 Search for "amberhouse", "lis", "simsi45" to find most of the items in the build/buy catalog.
 Custom original names and descriptions. (the best I could come up with :P)
 Tons of custom recolors (based on original textures) to mix and match items more easily.
 Heavy modification on original meshes and textures, including english text turned into simlish.
 Everything��has been playtested thoroughly.
 Included are a couple of easter egg items from The Sims 2 that I thought fit the theme well.
New lot I made showcased in the trailer and pics (found in the gallery under my tag @simsi45_mods) a recreation of Rachel Amber's house.
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LOT INSTALLATION:
Included in the pack is the lot recreation of the Amber House that's featured in the pictures and videos.
You can get the lot by:
Using the gallery. Make a search under my EA id: @simsi45_mods and download the lot as usual. I've included customized pictures to identify my own lot more easily. Make sure you have the "enable custom content" tag ENABLED for the lot to show up in the results.
If you have difficulties using the gallery you can download the lot tray files from the bottom of the post, and move them inside your own tray folder. This can be found in your documents/electronic arts/the sims 4/ tray folder. This way you can install the lot without the need of the gallery.
NOTES:
~ The pack is in an EARLY-ACCESS STATE! I have dedicated a lot of time to test everything but I'm a team of just a single person. If you find any issues please let me know so I can take a look.
~ Because of the amount of items the size of the pack is quite big. I tried my best to make everything as compact as possible with the final size being 1.5 GB of required free space. 
~ The majority of the meshes and textures of these items are ripped straight from the LIS: Before the Storm game, and then each individual item (both mesh and textures) has been heavily modified and edited to fit and function properly within the Sims 4 game's engine. That's why some items will look identical to the original game, some look somewhat different, and some are brand new meshes I made using the original items.
~ Some of the original ripped meshes' poly counts were WAY too high so I had to lower the polygons so The Sims 4 wouldn't explode when filling a lot with them. I lowered the polygons and edited most of the items as much as possible without compromising their original look too much. In other words I tried to find the best balance between looks and performance and after lots of testing on my moderate PC system, I can confirm the game runs super smoothly on my end. 
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BACKSTORY ABOUT THE PACK (no spoilers):
This pack started with an idea I got back in 2017 when I first played Life Is Strange Before The Storm. When visiting the Amber house, I immediately fell in love with it as I am huge fan of the craftsman architectural style, it's literally all I'd want my dream house to be. The art team has done an incredible job on it, and as I personally find the art style of the Life is Strange series and The Sims 4 to fit very well with each other, I wanted to make these assets available for The Sims 4. Of course back then this all seemed impossible, however a few years later in 2020 during quarantine I revisited the idea as it had been stuck on my wishlist ever since.
To make a long story short, this project has been in the works for about 3 years now, and after a lot of hard work, head scratching and quite a few sleepless nights I managed to overcome all the obstacles I came across (which were a lot mind you) and I'm honestly hoping you'll be as pleased with the results as I am. Seriously this exceeded my expectations as it started as a small little pack for my personal use, to what I'd consider an expansion pack's (or even more) worth of build/buy content.
INSTALLATION:
Due to the size of the pack I had to split it up into multiple parts. You will need a .RAR extractor unpack it. More specifically:
1 -> Download ALL 6 parts of the pack and put them ALL in the same folder. 2 -> Right click the 1st part .RAR file named "Simsi45 - The Sims 4 Amber House Pack.part1" and click "Extract Here"   3 -> Once that's finished a package file will appear, this is the entire pack and you can now move that into The Sims 4/Mods. Simple as that!
CREDITS & THANKS:
~Dontnod, Square Enix, Deck Nine for the original meshes & textures ripped from Life is Strange: Before the Storm that were used to create most of the items.
~EA for some meshes & textures used to convert some items from The Sims 2.
Special thank you to all the patreon members that stuck with me throughout me developing the pack. Although not many I really appreciate every single one of you for the support you've given me and for sticking around!
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